College of Liberal Arts & Sciences
Certificate in Public Digital Arts - Tracks
Tracks in the Certificate in Public Digital Arts
New Modes of Storytelling
Digital and emerging technologies are changing the ways we tell and experience stories. How can we as storytellers, artists, and engineers use digital media and new technologies to engage 21st century audiences? You will explore the ideas and technologies that are shaping new modes of storytelling through a variety of transdisciplinary methods across multiple platforms, such as live performances, online experiences, mobile technologies, digital video, immersive installations, augmented and virtual reality, etc. Read course descriptions
Fundamental
Course Number | Title | Credits |
---|---|---|
Introduction to Animation |
3 |
|
Animation I |
4 |
|
Big Ideas: Creativity for a Lifetime |
3 |
|
The Art of Smartphone Filmmaking |
3 |
|
Modes of Film and Video Production |
4 |
|
Film/Video Production: Image Design |
4 |
|
Film/Video Production: Editing |
4 |
|
Media Production Workshop |
4 |
|
Introduction to Computer Science |
3 |
|
Programming for Informatics |
4 |
|
Human Computer Interaction |
3 |
|
Scene Design I |
3 |
|
The Art and Craft of Writing for New Media |
3 |
|
Creative Writing for New Media |
3 |
Specialized
Course Number | Title | Credits |
---|---|---|
Film/Video Production: Non-Fiction |
3 |
|
Film/Video Production: Fiction |
3 |
|
Film/Video Production: Sound Design |
4 |
|
CS: (T.B.A. for Spring 2018) |
Introduction to Virtual Reality (Joe Kearney) |
|
Body/Image: Dance Discourse and Practice |
3 |
|
INTM:2710 / CINE 2869 (see also CINE 2864) |
Introduction to Intermedia |
3 |
New Musical Instruments: from Design to Performance |
3 |
|
Composition: Electronic Media I |
3 |
|
Composition: Electronic Media II |
3 |
|
Undergraduate Sculpture I |
3 |
|
Robotic Art Studio |
4 |
|
Electronic Objects and Spaces |
4 |
|
Air, Actuators and Motors |
4 |
|
Scene Design II |
3 |
|
Lighting Design I |
3 |
|
Lighting Design II |
3 |
|
Installations and Interactive Performance |
3 |
|
Producing and Directing Digital Video |
3 |
|
Television Studio Production |
3 |
|
Creative Writing and Popular Culture |
3 |
Sound Design
Sound is a critical component of an audience’s experience of traditional and new media. You will select specialized courses in such fields as electronic music production and composing, audio engineering, and acoustics. You will develop both the theoretical and practical skills needed to create and produce sound design for live performance, interactive sounds, art exhibitions, analog and digital release of music, augmented and virtual reality, and games. Read course descriptions
Fundamental
Course Number | Title | Credits |
---|---|---|
CINE:1636 |
Intro to Film Sound (Theory) |
|
Film/Video Production: Sound Design |
4 |
|
Audio Recording I |
3 |
|
Audio Recording II |
3 |
|
Composition: Electronic Media I |
3 |
|
Composition: Electronic Media II |
3 |
|
Sound Design for the Theatre |
3 |
Specialized
Course Number | Title | Credits |
---|---|---|
Introduction to Computer Science |
3 |
|
Topics in Computer Science I (Interactive Multimedia Programming) |
3 |
|
CS: (T.B.A. Spr. 2018) |
Introduction to Virtual Reality (Joe Kearney) |
|
Spectral Nature of Sound: Acoustics, Analysis, and Resynthesis |
3 |
|
New Musical Instruments: from Design to Performance |
3 |
|
LOUi Laptop Orchestra |
0/1 |
|
Robotic Art Studio |
4 |
|
Electronic Objects and Spaces |
4 |
|
Producing and Directing Digital Video |
3 |
|
Introduction to Multimedia Storytelling |
4 |
|
Digital Storytelling |
4 |
Visual Design
Visual design is a crucial element in telling stories and communicating in both traditional and new media. In this track you will focus on visual design by exploring topics such as digital video, theatrical design, graphic design, 3D design, and animation. You will develop both the theoretical and practical skills needed to create and produce visual design for live performance, interactive sounds, art exhibitions, analog and digital release of music, augmented and virtual reality, and games. Read course descriptions
Fundamental
Course Number | Title | Credits |
---|---|---|
Introduction to Animation |
3 |
|
Animation I |
4 |
|
Modes of Film and Video Production |
4 |
|
Introduction to Computer Science |
3 |
|
Programming for Informatics |
4 |
|
Human Computer Interaction |
3 |
|
Graphic Design and Identity |
3 |
|
Scene Design I |
3 |
|
Scene Design II |
3 |
|
Lighting Design I |
3 |
|
Lighting Design II |
3 |
|
Entertainment Design |
3 |
|
Producing and Directing Digital Video |
3 |
Specialized
Course Number | Title | Credits |
---|---|---|
Advanced Clay Forming III |
4 |
|
Film/Video Production: Fiction |
3 |
|
Undergraduate Seminar Video Games & Cinema |
3 |
|
Film/Video Production: Selected Topics |
3 |
|
Film/Video Production: Image Design |
4 |
|
Film/Video Production: Editing |
4 |
|
Media Production Workshop |
4 |
|
CS: (T.B.A. for Spring 2018) |
Introduction to Virtual Reality (Joe Kearney) |
|
Robotic Art Studio |
4 |
|
Electronic Objects and Spaces |
4 |
|
Air, Actuators and Motors |
4 |
|
Problems in 3-D Design |
3 |
|
Digital Drafting with AutoCAD |
3 |
|
Computer Modeling with 3ds Max |
3 |
|
Foundations of GIS |
3 |
Interactive Design & Intelligent Spaces
From Human-Computer Interaction to experiential museum exhibits, we are constantly interacting with both the physical and digital worlds. How does embedded computation change the way we experience our surroundings? Do immersive environments change how we experience art and performance? In this track, you will explore how the human body interacts with and can control computers, digital technologies, as well as visual and aural media to create unique, engaging, and embodied user experiences. You will learn practical skills needed to create dynamic spaces within the built environment that react to their physical surroundings and the inhabitants within. Read course descriptions
Fundamental
Course Number | Title | Credits |
---|---|---|
Introduction to Computer Science |
3 |
|
Programming for Informatics |
4 |
|
Human Computer Interaction |
3 |
|
CS: (T.B.A. Spr. 2018) |
Introduction to Virtual Reality (Joe Kearney) |
|
Installations and Interactive Performance |
3 |
|
INTM:2710 / CINE 2869 |
Introduction to Intermedia |
3 |
Specialized
Course Number | Title | Credits |
---|---|---|
Advanced Clay Forming III |
4 |
|
CS:3980 |
Topics in Computer Science I (Hybrid Mobile Application Development) |
3 |
ECE:2120 / TDSN:2205 |
Art & Engineering |
|
Contemp. Topics in Industrial Engineering (Creative Engineering Design) |
3 |
|
Mechatronics Engineering for Smart Device Design |
3 |
|
Undergraduate Sculpture I |
3 |
|
Robotic Art Studio |
4 |
|
Electronic Objects and Spaces prerequisites |
4 |
|
Problems in 3-D Design |
3 |
|
Digital Drafting with AutoCAD |
3 |
|
Computer Modeling with 3ds Max |
3 |
|
Lighting Design I |
3 |
|
Lighting Design II |
3 |
|
Sound Design for the Theatre |
3 |
|
Entertainment Design |
3 |
|
Scene Design I |
3 |
|
Scene Design II |
3 |
|
Air, Actuators and Motors |
4 |
|
New Musical Instruments: from Design to Performance |
3 |
|
Composition: Electronic Media I |
3 |
|
Composition: Electronic Media II |
3 |
Choose your own adventure
Geared toward the creative entrepreneur and the trail-blazers who do not fit into pre-defined categories, this track allows students to work with a PDA advisor to create a specialized plan of study.