College of Liberal Arts & Sciences
People
Public Digital Arts Cluster Faculty
Tyler Bell (Department of Electrical and Computer Engineering) received his B.S. degree in Computer Science (2012) and M.S. degree in Human Computer Interaction (2014) from Iowa State University, where he also received a Research Excellence Award. Tyler received his Ph.D. in Electrical and Computer Engineering from Purdue University in 2018. His research on high-quality, low-bandwidth 3D video communications has been featured in numerous public media articles and was an Innovation of the Year finalist at the 2018 TechPoint Mira Awards. As the director of the Holo Reality Lab, Tyler's current research interests include: high-quality 3D video communications; high-speed, high-resolution 3D imaging; virtual reality and augmented reality; human computer interaction; 3D data and 3D video compression; and multimedia on mobile devices. He is also actively exploring the intersection of live 3D remote telepresence with the arts.
Jean-François Charles (Music) Jean-François Charles is a composer, clarinetist, and live electronics designer. After obtaining a M.Sc. in Electrical Engineering at the National Institute for Applied Sciences in Lyon, he studied in Strasbourg with the Italian composer Ivan Fedele. He has collaborated with musicians for creations in the U.S.A., Canada, Europe, and China. As a clarinetist, he worked with Karlheinz Stockhausen for the world premiere and recording of Rechter Augenbrauentanz. He earned his Ph.D. in music/composition at Harvard, where he studied with Hans Tutschku, Chaya Czernowin, Julian Anderson, Michael Gandolfi, Helmut Lachenmann, and Gunther Schuller. His article “A Tutorial on Spectral Sound Processing using Max/MSP and Jitter” published in Computer Music Journal has helped many electronic musicians integrate spectral sound processing into live performances, compositions, or their own software creations. He joined in 2016 the School of Music at the University of Iowa as Assistant Professor in Composition and Digital Arts. His recent works include the album Electroclarinet, the opera Grant Wood in Paris premiered in 2019 by the Cedar Rapids Opera Theater, and a Scientific Concert presenting new pieces created in collaboration with geologists, a physicist, and a scientific glassblower.
Daniel Fine (Theatre Arts | Dance) is an artist, scholar, and technologist working in immersive, responsive, mediated environments for interactive users, audiences and live performance. He has designed and directed interactive digital media, projections, and devised new work across the disciplines, as well as designing system integration for theatre, dance, music and art installations, including stereoscopic 3D projection, Virtual Reality, and site-specific locations. He is the co-author of Digital Media, Projection Design & Technology for Theatre, published by Focal Press, an imprint of Routledge and is a frequent contributor to Live Design Magazine and author of a multi-part blog series on integrating digital media into theatre on Howlround.com. In 2015 Daniel was one of “five visual visionaries” featured in Live Design magazine’s article on What’s Trending in Content Creation. As a fellow at Arizona State’s Center for Science and Imagination, Daniel was recognized as a “creative disruptor driving path breaking research, teaching, and outreach projects… exploding traditional disciplinary boundaries and bringing new audiences into the conversation about building a better future.” Daniel holds an MFA in interdisciplinary digital media from the departments of Film, Dance and Theatre and the School of Arts, Media and Engineering at Arizona State University. He is the coordinator for the Public Digital Arts Certificate.
Daniel Miller (School of Art & Art History Sculpture Area) is an artist who integrates robotics, video and electronics, exploring systems and ecologies. Miller was an Adjunct Associate Professor in the Art & Technology Department at the School of the Art Institute of Chicago, 1997-2014. Education: MFA, 1997, S.A.I.C. in Time Arts, Chicago, IL; BA Sculpture, 1994 from
Hope College, Holland, MI.
Exhibitions include: ISEA 2012, ISEA 1997, Chicago; International Festival of Electronic Art 404, Basel, Switzerland and Trieste, Italy; Tweak, Interactive Art & Live Electronic Music Festival, Limerick, Ireland. Other local and regional exhibitions include: SpotLight, Elmhurst Art Museum, IL; Objective/Subjective: Mapping, NIU Art Museum, DeKalb, IL; Conflux, Pearl Conard Gallery, Ohio State University at Mansfield, OH; KY.7 Biennial, Lexington Art League, Lexington, KY; Altered Landscapes, solo exhibition, Moraine Valley Community College, Palos Hills, IL; Fassbender Van Straaten Gallery, Chicago; The Rockford Midwestern Exhibition, Rockford Art Museum, Rockford IL; Soap Factory N.N.E., Minneapolis; Betty Rymer Gallery, Chicago.
Mentioned in: Leonardo, “in::formation, The Aesthetic use of Machine Beings, Vol. 33.; The Chicago Reader “Technically Brilliant” by Fred Camper; Information Arts, Intersections of Art, Science, and Technology., by Wilson, Stephen. Awards; Faculty Enrichment Grant 2012 & 2008, SAIC; CAAP Grant; Herman Miller Art Award; Holland Area Arts Council Award.
Affiliated Faculty
School of Art & Art History
- Bjorn Anderson is involved with the Levantine Ceramics Project, an archaeological database designed to gather ceramic research into a central, publicly accessible site.
- Andrew Casto is Associate Professor & Program Head in Ceramics.
- Bradley Dicharry uses traditional and emerging design theories and practices to provide creative solutions to local and regional nonprofit organizations.
Cinematic Arts
- Steven Ungar teaches courses on visual arts, with emphasis on social documentary and essay modes in US and European contexts.
Computer Science
- Juan Pablo Hourcade’s main area of research is Human-Computer Interaction, with a focus on the design, implementation and evaluation of technologies that support creativity, collaboration and information access for a variety of users, including children and older adults.
- Kyle Rector conducts research at the intersection of Human-Computer Interaction and Accessibility.
- Denise Szecsei is a mathematician who teaches a course on Dancing Robots.
School of Engineering
- Stephen Baek applies his computational geometry and machine learning background to advance various multidisciplinary research areas.
- Nicole Grosland (Biomedical Engineering) develops and applies experimental and 3D computational models, primarily in the area of biomechanics, to address research questions in the musculoskeletal sciences.
Theatre Arts
- Eric Stone is a scene designer and website creator.
Steering Committee
Paula Amad
Chair, Department of Cinematic Arts
Er-Wei Bai
Chair, College of Engineering Electrical and Computer Engineering
Monica Correia
Associate Professor, School of Art & Art History Studio Division
Dimensional Practice Area - 3D Design
David Gompper
Professor, School of Music
Joseph Kearney
Professor, Department of Computer Science
Rebekah Kowal
Chair, Department of Dance
Kevin Kregel
Associate Provost for Faculty
Ching-Long Lin
Chair, College of Engineering Mechanical & Industrial Engineering
Alan MacVey
Public Digital Arts Cluster Director
Chair, Theatre Arts Department | Director, Division of Performing Arts
Steve McGuire
Studio Division Coordinator, School of Art & Art History
Alberto Maria Segre
Chair, Department of Computer Science
Geb Thomas
Professor, Mechanical and Industrial Engineering
Jon Winet
Professor, School of Art & Art History, Media | Social Practice | Design – Intermedia Program
Bryon Winn
Director of Theatre, Department of Theatre Arts
Graduates
Spring 2020:
Lauren Arzbaecher and Travis Kelley
Capstone Project: https://laurenarz.wixsite.com/earth-ar
eARth is an interactive AR application that integrates animations to inform the user about how their daily use of resources contributes to climate change across the globe.
Ethan Fagre
Capstone Project: www.ethanfagre.com/komunumo.html
Komunumo is a sound installation that only works with a crowd's physical presence. The more people there are in the room, the more active Komunumo sounds.